You Can Learn How To Play The Game, It’s Easy

I’ve resisted purchasing my own copy Rock Band for a few reasons. One, it’s almost two hundred bucks. Two, it’s best experienced with friends; I assume that if I ever make some, they’ll probably own the game. Three, I feel it’s lacking some essential artists: Pink Floyd, Ween, Led Zeppelin, The Beatles, etcetera (I’ve come to terms with the fact that My Bloody Valentine and Throbbing Gristle would not contribute to an enjoyable rhythm game experience). Jamming on “Suffragette City” is cool and all, but the type of music I associate with the term rock band has been entirely absent.

So: this morning, rejoicing. At least one of those issues has been rectified.

I’m what most people refer to as a pseudo-Beatles fan. I own all their albums, have all the lyrics memorized, and even know various dates and names integral to their history as a band. So, basically, I’m not much of a fan compared to most people. After all, I value Yoko Ono’s artistic contributions to society, which is grounds for a lynching in certain parts of the world. But I still enjoy the cumulative output of The Beatles and the idea of playing fake instruments to all their songs has me salivating.

Then I thought about it for a bit. What will this game actually consist of? Are there going to be stylized 3D models with massive mop-tops? How, exactly, is the catalog of such a historic group going to be presented? This could be bad, pal.

Is there any sort of narrative tied to existing band simulation titles? I’ve only experienced Rock Band with a group of friends, choosing songs as we go. I’m aware of some vague “career mode” but I can’t imagine it being very deep. Maybe you throw the disc in on occasion to find “Your avatar is climbing mountains in Tibet trying to find himself; please check back in a few months.” I have no idea. My question for you, dear reader: Is Rock Band as a platform capable of presenting anything other than a well engineered rhythm game? There is a very interesting opportunity that this license presents.

Imagine, If You Will: August 28th, 1964. You’re in a band with three of your buddies. Al Aronowitz (the original gonzo journalist) takes you up to the penthouse suite at Hotel Delmonico in New York. Inside is Bob Dylan and some marijuana. You’ve never tried it before, so you instruct your drummer to give it a test run. Soon everyone is rolling on the floor in fits of giggles and Brian Epstein is questioning the laws of gravity. Next thing you know, you’re in a car about to be sick, spouting dialog like this:

Now compare such an event to what I just found searching for “rock band cutscene” on GameTrailers.

The Beatles are not only a band that many people worship, they also have defining moments in their history that present actual drama and interest. There’s a story to tell that, if done correctly, can elevate music simulators past the category of simple point seeking and leaderboard dominance. Forgive me for dropping a ‘C’ bomb here, but: it could be cinematic.

There’s so much that can be explored… starting as The Quarrymen playing skiffle standards all over Garston, then moving on to simple pop and signing with Parlophone (hopped up on Preludine the whole time). The first big tour kicks off with a residency in Hamburg. Paul McCartney starts a fire in the hotel, gets arrested and ends up deported. Stuart Stutcliffe stays behind and dies of a brain hemorrhage. And they haven’t even recoded their first album yet.

There is real drama to The Beatles that most games struggle to invent. Drugs, politics, religion, cultural revolution… all the staples of top tier stories are there. I can picture segments in my head: ending with the rooftop concert, a credit scroll covering certain incidents from 1980, then an epilogue in 1994 for a performance of Free As A Bird. That would be some heavy shit.

I think that the whole experience can be presented in an educational and engaging manner, and I realize we could also end up with what equates to just a version of Rock Band that contains only Beatles tracks. Or, even worse, events could be incorporated in a completely inappropriate fashion (a arm wrestling Imelda Marcos mini-game? boss battle against Jesus?). But the way this project is being billed as a complete Beatles experience as opposed to a Beatles rhythm game gives me hope. Being able to physically experience the career of a musical group along with a narrative that can provide historical context is such an interesting prospect. Listening to a CD copy of Rubber Soul does not tell you why Rubber Soul was important. It can’t offer you an interactive exploration behind the motivations of it’s creators; it can’t show you photographs from Vietnam or give you a history lesson on Americanization. A video game can. Wrap your head around that one: a video game!

I’m constantly amazed by games that function as teaching tools. Not just what’s marketed as edutainment, but the actual big blockbusters people line up for. The majority of gamers who purchased Brothers In Arms: Hell’s Highway had probably never heard of Operation Market Garden before popping the disc into their console. That’s kind of spectacular, right? The historical grounding, not the part about the failings of modern educational systems. I know that I had no idea who Hammurabi was before playing Sid Meier’s Civilization. I think Call of Duty: Modern Warfare may have changed how I view international conflict forever just due to it’s incredibly accurate depiction of, uh… modern warfare. We are capable of absorbing any history lesson when it’s presented in a manner that’s easy to digest (i.e., engaging on an interactive level), and, indeed, most games that teach something are restricted to history lessons. So how about a game that takes that a step further, a game that covers artistic response to social and cultural conditions? That’s exactly what Rock Band: The Beatles can be if it’s creators choose to go down such a path.

If this actually works, I’ll wait with baited breath for editions featuring The Traveling Wilburys or The Plastic Ono Band. Hell, why stop there? Let’s have a Patti Smith game featuring spoken word performances accompanied by footage of Israeli air strikes, or a Jazz Band title that covers not only the history of prohibition but also some oft-ignored issues from that time period. A developer could release Prepared Piano Hero: John Cage Edition and wait for America’s youth to reach a higher level of consciousness while trying to figure out why they keep failing on 4′33″. The expert level note chart for that track would be insane.

Let me reiterate here: I am hopeful. This could be the start of a very good thing. Also, two guitars, a mic, and a drum kit aren’t enough for a Beatles rhythm game. It better come with a tiny plastic Mellotron MK-II controller. That would be so unbelievably bad ass.

blog comments powered by Disqus