Microsoft is getting serious about ‘Boku’

I think they’re playing the nostalgia card.

Just kidding, here’s what it actually looks like.

Even though it’s being billed as Microsoft’s answer to LittleBigPlanet, Boku has actually been around a lot longer than that title. The main difference is that Boku was being developed as an accessible GUI rather than a full fledged platform. I suppose the waves of user created content for big console titles have changed that, as it seems Microsoft is looking to push it as an Xbox 360 title.

Am I the only person who likes my games to already be games by the time I get my hands on them?

Let’s examine Gamespot’s review of LittleBigPlanet…

“Although Little Big Planet could be described as a platforming game, its dedication to creativity in every area takes it far beyond the confines of the genre. Everything from your character to the environment is geared towards user creation and adaptation, via stickers and costumes right up to a full-blown level creator. Each level of the story mode is an unforgettable trip through the wild imagination of the designers, and it would be difficult to find a game that’s as much fun to play with friends co-operatively. It’s a little disheartening that the Story mode is over so quickly, and although there’s some longevity to be had from finding all the hidden extras, you can still see everything the story has to offer in six hours. Then there’s the level creator–an astoundingly powerful toolset that theoretically allows you to recreate anything you see in the included levels and much more. However, it still requires a great deal of time and skill to develop something that people will actually want to play, and despite the best intentions of the developer, it’s a feature that not everyone will be able to take full advantage of. The overall result is a game that’s incredibly fun while it lasts, and one that has the potential to be taken further by its community.”

But…! I don’t want to create. And I’m not sure I want to experience what has been created. I want my games to have a carefully engineered freedom, to present an illusion of immersion that has been examined by a team of experts and deemed worthy of experiencing. I want them to secretly dominate me, to be able to anticipate what I’m going to do next at any given moment. If I want to create, I have mediums for that. A pad of paper and a pencil are a hell of a lot cheaper than a new video game (and can also reach a much larger audience). I want Super Mario Galaxy and Portal and Metroid. I want focus and structure, a tightened experience presented by a group of people with a common vision.

What I don’t want is to have to sift through crap to find such an experience. While I can respect LittleBigPlanet as a title (and, indeed, that “common vision” I mentioned above may be presented flawlessly, although aimed at a completely different audience), it does not seem to offer what I want from a platformer. I had not read anything about the single player campaign until after the title had launched, and even then it equated to “this is what you have to sit through to get the the level editor.” There may be a wealth of content available, but it doesn’t seem to offer the experience I desire as a gamer.

ANALOGY BREAK!

When I was in college, I had a bulky TV with rabbit ears that got two and a half channels (public television only counts as a half, right?). Most of the time I had my choice between Becker reruns, talk shows, or infomercials. For some inexplicable reason I chose all three and watched television constantly. Whenever I had a paper to write or a drawing to finish, that TV would be tuned to some throwaway crap that I could lose myself in. It was just there: always ready for me and exactly what I expected it to be.

That stands in sharp contrast to when I would go home for the summer and visit my parents. They have Comcast Digital HD Super Party or something. Six billion channels, every moment of recorded history available on demand and even IPTV functions. The signal to noise ratio is so great that I could never find anything to watch. Last night I decided to look for an HD movie on demand. It took me twenty five minutes to sift through everything in the ‘Horror’ category; by the time I had finished I decided just to read some old Wonder Woman comics and go to bed. There is so much out there that there seems to be nothing out there. If you’re a user of the internet, you may be able to relate.

YouTube is currently serving up over one hundred million videos. Thirteen hours of video are uploaded every minute. How much of that is actually worth experiencing? Well, that depends on your patience. You can search for anything and, with luck, find exactly what you’re looking for (I tend to focus on “old people falling down”). But if you just want to be entertained for a brief moment, you might have some trouble. You can check out featured videos, sort by the number of views, or be brave and click around randomly. In the end, you’re still viewing amateur content… something lacking that certain polish and pacing you expect from a professional operation.

That’s me: I just want to be entertained. I want to experience games as I’ve always experienced them… accessible distractions that may or may not have something to say in the grand scheme of things. I’m sure that LittleBigPlanet can produce some stunning work as a platform, but it does not currently function in a manner that makes those works accessible to the average user. It currently presents itself as a limited platformer with the opportunity to be much more. Joe the Plumber isn’t going to spend hours trying shitty uploaded levels until he finds something he likes, no matter how much Sony markets to him. Joe the Plumber has a bidness to run. He’s like me: he wants to be entertained without effort. Except Joe the Plumber makes $250K a year and I bitch about games on the internet while eating discarded shoes for dinner.

I’m wondering where the balance is. The point where user created content is considered part of the package rather than something for the consumer to seek out if they feel the need. I think Super Smash Bros Brawl handled this somewhat ingeniously: the player can opt in to recieve one user created level per day, as chosen by some dude at Nintendo who probably knows what the story is. No sifting through crap. You get access to new content every day, but it’s mediated and explicitly chosen as good user content.

There is a big deal being made about user created content and procedural content in console games. I think the next big thing will be both: user content that is incorporated in context. Imagine if all those LittleBigPlanet levels were sorted and separated into various campaigns… an algorithm processes keywords, rating and length to string everything together in a cohesive manner. Instead of sorting through various levels, you sort through clusters of ideas. You get a mix of good and bad with almost no effort. There aren’t enough LittleBigPlanet videos on YouTube to illustrate this point, but I hope you catch my drift. It could be golden. Instead of seeking, the player would sample and consume.

I have no beef with LittleBigPlanet… it may be a wonderful title; I haven’t fully experienced it yet. I think the way in which we access extensions of traditional media is flawed and needs to be reconsidered for new audiences. I want my gaming experience to be structured and considered, which I feel is a weak point for most releases that hinge on user created content. And if I, as a core gamer, feel that way… how does the rest of the market feel?

  • The thing is I am fundamentally a very uncreative person. I mean, I can understand why putting $60 bucks into a robust set of creative tools is totally worth it for many people. But myself, my attitude towards games producers is, "here's 60 bucks, why don't *you* figure out something interesting for me to do?"

    all this will be a moot point w/r/t LBP if the user-created levels turn out to be great, and there's some system in place for finding them. But so far I've been disappointed with the game, just since my own thirst for creation runs dry after a bit. Every time I've tried to hit up the user-created levels so far the servers have been down, and I end up playing Fallout 3 instead.

    Also, that boku commercial is awesome.
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