Who Botches The Watchmen?

Let’s talk about Watchmen!

If you haven’t read Watchmen: you may not want to read on, because there are minor spoilers in in this entry.

(Also) if you haven’t read Watchmen: please, make it a top priority in the coming months. Not just because I believe it is a beautiful work of fiction, but because any element of surprise will be ruined for you once the movie comes out. Even if you’re not planning on seeing the movie there are plot devices and dialog that will fuel internet memes for the next century. Within six months of the movie’s release America will be overwhelmed by Peter Griffin’s poorly paced conversations with Rorschach and unhappy sitcom wives comparing themselves to Sally Jupiter or something. It’s going to be terrible; gestate the work now while it’s still tolerable.

Watchmen is huge. For me, it was the gateway to Russian literature. I think I was ten or eleven when I first read it. I had been buying tons of Batman books, amazed by how Batman not only lacked superpowers but was also kind of a dick. I asked my local comic book store’s owner (his name was Tom; I can’t believe I remember his name) for recommendations. He said that Watchmen was like “a whole team of Batmen” or some bullshit. I’m sure he could barely contain his fanboyism as a potential convert was within his grasp. Now that I think about it, what kind of guy sells a book about sexually repressed anti-heroes to an eleven year old? No wonder I went goth so early.

Being completely oblivious to that book for a number of years, though, and then nonchalantly purchasing it on a whim… man. It was an experience. I think it’s one of those big moments that will always stick with me: losing my virginity, watching Blue Velvet for the first time, meeting my true love, graduating from high school and discovering Watchmen. Crazy.

As I went from “say, Batman is pretty keen!” to “would Ozymandias’ last monologue be considered a revisionary mythopoesis?” with one trade paperback, I craved more. Other comics weren’t good enough. I grabbed books off my parent’s shelves… I went for the thick ones first, because they had a better chance of containing some meat. Don Quixote, Bleak House, Moby Dick, Tom Jones (in that order!); I recall moving on to a Clockwork Orange, Notes from the Underground, and the Brothers Karamazov at some point before finally settling on Nabokov as my personal hero. I was book crazy! From there I got into film, then painting, then experimental music…

It’s worth noting that when I was eleven years old I wanted to be a lawyer. Now I’m an unemployed artist with an awesome beard. So if you had to trace back a point of deviation for this mirror universe, it’d be when Tom from Pyramid Comics in Levittown sold me a copy of Watchmen decades ago.  I don’t think that comic shop is there anymore.

Anyway: the issue at hand.

If you’re reading this blog, I’m sure that you’re aware how our people feel about licensed video games. In short: they are bad. When I had heard that there was going to be a Watchmen game to tie in with the film version, I was very afraid. A few possibilities entered my mind…

Thankfully it’s not that bad. The Watchmen game (creatively subtitled “The End Is Nigh”) is actually an episodic brawler. Alright, that’s still pretty bad. But at least it focuses on events alluded to in the original graphic novel. Players take control of Rorschach or Nite Owl as they battle members of the Topknot Gang throughout the streets of Brooklyn. You know, there’s a reason that these things were only alluded to in the book. Maybe it will, despite being of a somewhat stale genre, excel in the gameplay department? Here’s a quote from the December ‘08 issue of Electronic Gaming Monthly, which, according to the spine, is “The Rorschach Issue”…

While the fundamental controls are pretty basic (fast attack, heavy attack, throw, and, depending on the character, block or evade), the potential combos are layered and deep, and the finishing moves are brutal–provided you enter the appropriate quick-time commands when prompted. Additionally, the fighting mechanics are designed so that button mashing will suffice for novice gamers, but more skillful play offers greater rewards, like Rorschach’s counterattacks.

Sweet! Quick time events? Combos? Finishing moves? It’s like they distilled Watchmen to it’s very essence. Wonderful. So, let’s break it down with bullet points.

Watchmen: The Novel is about…

  • the manifestation of power in sociological context
  • the delusions of Reganism
  • visual language as an extension of content
  • the motivations of modern cultural archetypes

Watchmen: The Game is about…

  • pumping out a Streets of Rage clone to tie in with Watchmen: The Movie and Watchmen: The Lunchbox

Putting aside my personal feelings about Watchmen, I’m mostly perplexed by the need to turn every intellectual property into a franchise. The typical merchandising campaign is spread across so many industries that quality assurance becomes difficult and creative control is nearly impossible. For some properties it may make sense, as Transformers and G.I. Joe are envisioned as franchises and engineered to make as much money as possible in any form. But do we really need a Big Lebowski action figure or a Sopranos bowing ball? If you can be convinced that these tie-ins exist because someone is passionate about the property, you are delusional. They are manufactured because large corporations want to profit off of your enthusiasm.

Licensed video games are especially hurt by this due to the sheer amount of work required. Games that are anything above mediocre take a lot of people, a lot of time and a lot of freedom. Being tied to a license and held to a one year turnaround is a recipe for disaster. Consider: a developer could spend six weeks perfecting a physics system for vehicle suspension only to be told by the license holders “we dropped the car chase, make that section of the game a skydiving level instead.” Do not forget that video games as a hobby almost went away completely as a result of such constrictions.

In the specific case of Watchmen, attempts at building a franchise seem inappropriate. This is a fairly heavy work with subject matter way beyond that of the normal summer blockbuster. I think a good rule is: if the movie you’re making contains a rape scene, don’t manufacture action figures for it. Seeing little kids with Heath Ledger masks on Halloween was weird enough.  There’s also the fact that the mass marketing of Watchmen characters was addressed in the book itself.

I’m going to guess that the marketing people have never read the book.

At best, the Watchmen game is going to be a decent brawler that has no business being called Watchmen.  I’m curious what will be the next in line for the ill-suited game treatment. If this, of all things, can get a licensed game, where can you really go from there?  Lolita: the Official Game? Oh, wait… that’s already a whole genre. Thanks, Japan.

Many proponents of gaming have long speculated as to what the Citizen Kane of video games will be. Considering what Watchmen has done for comic books as a medium, I think that’s a more appropriate comparison. It bothers me that if, a year from now, I ask someone what the think the Watchmen of video games will be, they’ll most likely reply with “Watchmen? Dude, that game sucked.”

Postscript: This is mentioned in the EGM article, but a Watchman game already exists. Not only that… it’s actually quite good, most likely due to the involment of Alan Moore. That’s right: Alan Moore signed off on a game based on his work. The kicker is that it’s an RPG. You know, like, a real RPG… the kind that requires imagination and interacting with other people and basic math skills. Mayfair Games published a sourcebook in 1987, along with two scenario modules–”Taking Out The Trash” and “Who Watches the Watchmen?” I have the modules but have never come across the sourcebook for a reasonable price. There were also lots of lead miniatures to go with it, which I would love to get my hands on. It’s crazy meta, as well; check out the scan below.

  • D
    Also, why stop with Watchmen? How about a Sim's like "Maus" videogame, where you must perform daily services in order not to end in the oven? Or a sandman brawl game (Morpheus"Punny mortals!!! You shall feel the wrath of my pouch of sand!!!" Morningstar: "Ha!!! You're no match for my HELLFIRE!!!")
  • D
    Boss Figh Strategy: You, as Hood, must take advantage of whenever the comedian is distracted raping Silk Specter I and beat him up with a combo. Be carefull, though. He will counter attack with allegations to your closetted homosexuality, with will weaken your attack power.
    Then it's time for Dr. Manhattan? "Kill the vietnamese" mini-game. The more you kill, the more points you can later spend on upgrading your equipment.
  • insane_cobra
    action figures = bad
    lead miniatures = awesome!
    ;)

    It's sad, although not that surprising, that they decided to make the Watchmen game a brawler. Even then, the concept might have been salvaged had they put someone like Goichi Suda on the project (although, when you really think about it, he'd probably feel more at home with The Invisibles). I suppose none of today's popular game genres make a particularly good fit for something as nuanced as Watchmen. RPGs might be a sole exception, but to make a quality RPG you need a lot of time and money so why bother when a quickly hacked-together brawler might turn out just as profitable, if not more so?

    I can't forget the greatness that was Westwood's Blade Runner, a wildly ambitious adventure game that didn't shy away from the moral and philosophical issues presented in the movie. It even touched upon some themes from the book that were left out of the film version (then again, it also included a bit in which you had to shoot a giant rat in the sewers, but that was one of the few sequences that felt out of place). The best part is, the choice-making ability was firmly in players' hands (there were 14 or so different endings, although half of them were just minor variations), and that's precisely what made it such a potent experience. Only a game could deliver that.

    Sure, there are more recent examples of great movie and comic book adaptations, such as the surprisingly good Chronicles of Riddick: Escape from Butcher Bay, but most of them had the advantage of being based on rather dumb source material. Oh well, at least we dodged that V for Vendetta platformer.
  • misguided
    Man, I LOVED Westwood's Blade Runner game! Very close to the movie and book. You could actually side with the Replicants, too. I'd love to see Watchmen treated in that complex, immersive way.
  • Wayde B
    I agree with a lot of what you say ( and nearly wet myself laughing at Sane Age DS), but I don't think a 'dumb' action brawler based on Watchmen has to be incompatible with the themes and structures of the original material. You actually pointed out the best way to do it - have the game created & published by 'Veidt Videogames' like the rpg sourcebooks.Like you said, very Meta! Admittedly the Mayfair books had Alan Moore providing the material, can't really see him working on a video game. Pity though, I think a manual full of memo's from Adrian Veidt and his development team would be brilliant, breaking the fourth wall in an entirely appropriate way.
  • thesimplicity
    You're a genius! That would make such a wonderful marriage of the source material and a marketable game. I would LOVE to see this brawler go in that direction.
  • Watchmen was also a huge comic for me (I read it in high school). I almost wrote my senior thesis on college on Alan Moore and Frank Miller, and though I never got it done I can confidently say that 1) they are both batshit insane and 2) they understand how to use the unique grammar of the medium.

    I have little confidence that Moore's work will come across in film, let alone in games. (the track trecond on this is not so good. though it should be pointed out that film-- especially citizen Kane, fittingly enough-- played a huge role in the evolution of comics. the idea of framing translates well) The basic problem is that Watchmen isn't really about combat, and the characters are more interesting when they're talking to each other than when they're hitting each other.

    p.s. nice photoshop work

    p.p.s. I think there is consumer demand for Ethan Frome's Xtreme Tobogganing.
  • thesimplicity
    Yeah, I resisted on commenting on the film version in this entry... which was difficult. It hurts that Zack Snyder is all "oh, these details have to make it into the movie!" but yet he changes the damn ending. There is so much depth in Watchmen that seems to be looked over for the 'big picture'... e.g., alls well that ends well. Leaving out things like the squid and the Black Freighter and Under The Hood just make the work transparent. When I saw the new trailer and it opened with a slow motion Comedian fight I pretty much gave up on the film.

    Still, I've read the script for the 1989 big screen adaptation. Nothing can be worse than that.

    I really thing that Ethan Frome's Xtreme Tobogganing needs to be a browser game. "If you don't hit the next two markers, Mattie leaves for good! Too bad you don't have the balls!"
  • this guy
    They changed the ending mostly because a film of Watchmen, if done as accurate as the director wants to make it, would be too damn long. It's supposed to be the same result of the ending, but since some of the circumstances concerning the ending had to be removed for time.

    The series would've translated better to hour long episodes on HBO or Shotime in my opinion, but lots of people are going to see it and they'll enjoy it, and these are mostly people who've read the comics or people who've been told about how great it is by comic geeks and forced to read it before the movie comes out. Only a small percentage will have had no encounter with the book, and those people might come across someone like you or someone else who will vehemently suggest the reading the original book because that's what nerds do.
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