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	<title>Comments on: Who Botches The Watchmen?</title>
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	<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/</link>
	<description>Dot Com Dot Murder</description>
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		<title>By: misguided</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-92</link>
		<dc:creator>misguided</dc:creator>
		<pubDate>Mon, 08 Dec 2008 16:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-92</guid>
		<description>Man, I LOVED Westwood&#039;s Blade Runner game!  Very close to the movie and book.  You could actually side with the Replicants, too.  I&#039;d love to see Watchmen treated in that complex, immersive way.</description>
		<content:encoded><![CDATA[<p>Man, I LOVED Westwood&#39;s Blade Runner game!  Very close to the movie and book.  You could actually side with the Replicants, too.  I&#39;d love to see Watchmen treated in that complex, immersive way.</p>
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		<title>By: D</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-89</link>
		<dc:creator>D</dc:creator>
		<pubDate>Mon, 01 Dec 2008 15:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-89</guid>
		<description>Also, why stop with Watchmen? How about a Sim&#039;s like &quot;Maus&quot; videogame, where you must perform daily services in order not to end in the oven? Or a sandman  brawl game (Morpheus&quot;Punny mortals!!! You shall feel the wrath of my pouch of sand!!!&quot; Morningstar: &quot;Ha!!! You&#039;re no match for  my HELLFIRE!!!&quot;)</description>
		<content:encoded><![CDATA[<p>Also, why stop with Watchmen? How about a Sim&#39;s like &#8220;Maus&#8221; videogame, where you must perform daily services in order not to end in the oven? Or a sandman  brawl game (Morpheus&#8221;Punny mortals!!! You shall feel the wrath of my pouch of sand!!!&#8221; Morningstar: &#8220;Ha!!! You&#39;re no match for  my HELLFIRE!!!&#8221;)</p>
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		<title>By: D</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-88</link>
		<dc:creator>D</dc:creator>
		<pubDate>Mon, 01 Dec 2008 15:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-88</guid>
		<description>Boss Figh Strategy: You,  as  Hood, must take advantage of  whenever the comedian is distracted raping Silk Specter I and beat him up with a combo. Be carefull, though. He will counter attack with allegations to your closetted homosexuality, with will weaken your attack power.&lt;br&gt;Then it&#039;s time for Dr. Manhattan? &quot;Kill the vietnamese&quot; mini-game. The more you kill, the more points you can later spend on upgrading your equipment.</description>
		<content:encoded><![CDATA[<p>Boss Figh Strategy: You,  as  Hood, must take advantage of  whenever the comedian is distracted raping Silk Specter I and beat him up with a combo. Be carefull, though. He will counter attack with allegations to your closetted homosexuality, with will weaken your attack power.<br />Then it&#39;s time for Dr. Manhattan? &#8220;Kill the vietnamese&#8221; mini-game. The more you kill, the more points you can later spend on upgrading your equipment.</p>
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		<title>By: insane_cobra</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-87</link>
		<dc:creator>insane_cobra</dc:creator>
		<pubDate>Thu, 27 Nov 2008 07:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-87</guid>
		<description>action figures = bad&lt;br&gt;lead miniatures = awesome!&lt;br&gt;;)&lt;br&gt;&lt;br&gt;It&#039;s sad, although not that surprising, that they decided to make the Watchmen game a brawler. Even then, the concept might have been salvaged had they put someone like Goichi Suda on the project (although, when you really think about it, he&#039;d probably feel more at home with The Invisibles). I suppose none of today&#039;s popular game genres make a particularly good fit for something as nuanced as Watchmen. RPGs might be a sole exception, but to make a quality RPG you need a lot of time and money so why bother when a quickly hacked-together brawler might turn out just as profitable, if not more so?&lt;br&gt;&lt;br&gt;I can&#039;t forget the greatness that was Westwood&#039;s Blade Runner, a wildly ambitious adventure game that didn&#039;t shy away from the moral and philosophical issues presented in the movie. It even touched upon some themes from the book that were left out of the film version (then again, it also included a bit in which you had to shoot a giant rat in the sewers, but that was one of the few sequences that felt out of place). The best part is, the choice-making ability was firmly in players&#039; hands (there were 14 or so different endings, although half of them were just minor variations), and that&#039;s precisely what made it such a potent experience. Only a game could deliver that.&lt;br&gt;&lt;br&gt;Sure, there are more recent examples of great movie and comic book adaptations, such as the surprisingly good Chronicles of Riddick: Escape from Butcher Bay, but most of them had the advantage of being based on rather dumb source material. Oh well, at least we dodged that V for Vendetta platformer.</description>
		<content:encoded><![CDATA[<p>action figures = bad<br />lead miniatures = awesome!<br /> <img src='http://www.zacharyreese.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>It&#39;s sad, although not that surprising, that they decided to make the Watchmen game a brawler. Even then, the concept might have been salvaged had they put someone like Goichi Suda on the project (although, when you really think about it, he&#39;d probably feel more at home with The Invisibles). I suppose none of today&#39;s popular game genres make a particularly good fit for something as nuanced as Watchmen. RPGs might be a sole exception, but to make a quality RPG you need a lot of time and money so why bother when a quickly hacked-together brawler might turn out just as profitable, if not more so?</p>
<p>I can&#39;t forget the greatness that was Westwood&#39;s Blade Runner, a wildly ambitious adventure game that didn&#39;t shy away from the moral and philosophical issues presented in the movie. It even touched upon some themes from the book that were left out of the film version (then again, it also included a bit in which you had to shoot a giant rat in the sewers, but that was one of the few sequences that felt out of place). The best part is, the choice-making ability was firmly in players&#39; hands (there were 14 or so different endings, although half of them were just minor variations), and that&#39;s precisely what made it such a potent experience. Only a game could deliver that.</p>
<p>Sure, there are more recent examples of great movie and comic book adaptations, such as the surprisingly good Chronicles of Riddick: Escape from Butcher Bay, but most of them had the advantage of being based on rather dumb source material. Oh well, at least we dodged that V for Vendetta platformer.</p>
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		<title>By: thesimplicity</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-86</link>
		<dc:creator>thesimplicity</dc:creator>
		<pubDate>Wed, 26 Nov 2008 11:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-86</guid>
		<description>You&#039;re a genius!  That would make such a wonderful marriage of the source material and a marketable game.  I would LOVE to see this brawler go in that direction.</description>
		<content:encoded><![CDATA[<p>You&#39;re a genius!  That would make such a wonderful marriage of the source material and a marketable game.  I would LOVE to see this brawler go in that direction.</p>
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		<title>By: Wayde B</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-85</link>
		<dc:creator>Wayde B</dc:creator>
		<pubDate>Wed, 26 Nov 2008 10:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-85</guid>
		<description>I agree with a lot of what you say ( and nearly wet myself laughing at Sane Age DS), but I don&#039;t think a &#039;dumb&#039; action brawler based on Watchmen has to be incompatible with the themes and structures of the original material. You actually pointed out the best way to do it - have the game created &amp; published by &#039;Veidt Videogames&#039; like the rpg sourcebooks.Like you said, very Meta!  Admittedly the Mayfair books had Alan Moore providing the material, can&#039;t really see him working on a video game. Pity though, I think a manual full of memo&#039;s from Adrian Veidt and his development team would be brilliant, breaking the fourth wall in an entirely appropriate way.</description>
		<content:encoded><![CDATA[<p>I agree with a lot of what you say ( and nearly wet myself laughing at Sane Age DS), but I don&#39;t think a &#39;dumb&#39; action brawler based on Watchmen has to be incompatible with the themes and structures of the original material. You actually pointed out the best way to do it &#8211; have the game created &#038; published by &#39;Veidt Videogames&#39; like the rpg sourcebooks.Like you said, very Meta!  Admittedly the Mayfair books had Alan Moore providing the material, can&#39;t really see him working on a video game. Pity though, I think a manual full of memo&#39;s from Adrian Veidt and his development team would be brilliant, breaking the fourth wall in an entirely appropriate way.</p>
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		<title>By: Infovore &#187; links for November 25th</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-84</link>
		<dc:creator>Infovore &#187; links for November 25th</dc:creator>
		<pubDate>Wed, 26 Nov 2008 00:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-84</guid>
		<description>[...] Who Botches The Watchmen? &#187; Murderblog 3D &quot;Sweet! Quick time events? Combos? Finishing moves? It&#8217;s like they distilled Watchmen to it&#8217;s very essence. Wonderful.&quot; (tags: watchmen games comics licensing adaptation brawler bad wrong ) [...]</description>
		<content:encoded><![CDATA[<p>[...] Who Botches The Watchmen? &raquo; Murderblog 3D &quot;Sweet! Quick time events? Combos? Finishing moves? It&rsquo;s like they distilled Watchmen to it&rsquo;s very essence. Wonderful.&quot; (tags: watchmen games comics licensing adaptation brawler bad wrong ) [...]</p>
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		<title>By: this guy</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-83</link>
		<dc:creator>this guy</dc:creator>
		<pubDate>Tue, 25 Nov 2008 14:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-83</guid>
		<description>They changed the ending mostly because a film of Watchmen, if done as accurate as the director wants to make it, would be too damn long. It&#039;s supposed to be the same result of the ending, but since some of the circumstances concerning the ending had to be removed for time.&lt;br&gt;&lt;br&gt;The series would&#039;ve translated better to hour long episodes on HBO or Shotime in my opinion, but lots of people are going to see it and they&#039;ll enjoy it, and these are mostly people who&#039;ve read the comics or people who&#039;ve been told about how great it is by comic geeks and forced to read it before the movie comes out. Only a small percentage will have had no encounter with the book, and those people might come across someone like you or someone else who will vehemently suggest the reading the original book because that&#039;s what nerds do.</description>
		<content:encoded><![CDATA[<p>They changed the ending mostly because a film of Watchmen, if done as accurate as the director wants to make it, would be too damn long. It&#39;s supposed to be the same result of the ending, but since some of the circumstances concerning the ending had to be removed for time.</p>
<p>The series would&#39;ve translated better to hour long episodes on HBO or Shotime in my opinion, but lots of people are going to see it and they&#39;ll enjoy it, and these are mostly people who&#39;ve read the comics or people who&#39;ve been told about how great it is by comic geeks and forced to read it before the movie comes out. Only a small percentage will have had no encounter with the book, and those people might come across someone like you or someone else who will vehemently suggest the reading the original book because that&#39;s what nerds do.</p>
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		<title>By: thesimplicity</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-82</link>
		<dc:creator>thesimplicity</dc:creator>
		<pubDate>Wed, 19 Nov 2008 02:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-82</guid>
		<description>Yeah, I resisted on commenting on the film version in this entry... which was difficult.  It hurts that Zack Snyder is all &quot;oh, these details have to make it into the movie!&quot; but yet he changes the damn ending.  There is so much depth in Watchmen that seems to be looked over for the &#039;big picture&#039;... e.g., alls well that ends well.  Leaving out things like the squid and the Black Freighter and Under The Hood just make the work transparent.  When I saw the new trailer and it opened with a slow motion Comedian fight I pretty much gave up on the film. &lt;br&gt;&lt;br&gt;Still, I&#039;ve read the script for the 1989 big screen adaptation.  Nothing can be worse than that.  &lt;br&gt;&lt;br&gt;I really thing that Ethan Frome&#039;s Xtreme Tobogganing needs to be a browser game.  &quot;If you don&#039;t hit the next two markers, Mattie leaves for good!  Too bad you don&#039;t have the balls!&quot;</description>
		<content:encoded><![CDATA[<p>Yeah, I resisted on commenting on the film version in this entry&#8230; which was difficult.  It hurts that Zack Snyder is all &#8220;oh, these details have to make it into the movie!&#8221; but yet he changes the damn ending.  There is so much depth in Watchmen that seems to be looked over for the &#39;big picture&#39;&#8230; e.g., alls well that ends well.  Leaving out things like the squid and the Black Freighter and Under The Hood just make the work transparent.  When I saw the new trailer and it opened with a slow motion Comedian fight I pretty much gave up on the film. </p>
<p>Still, I&#39;ve read the script for the 1989 big screen adaptation.  Nothing can be worse than that.  </p>
<p>I really thing that Ethan Frome&#39;s Xtreme Tobogganing needs to be a browser game.  &#8220;If you don&#39;t hit the next two markers, Mattie leaves for good!  Too bad you don&#39;t have the balls!&#8221;</p>
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		<title>By: Iroquois Pliskin</title>
		<link>http://www.zacharyreese.com/2008/11/who-botches-the-watchmen/comment-page-1/#comment-80</link>
		<dc:creator>Iroquois Pliskin</dc:creator>
		<pubDate>Tue, 18 Nov 2008 04:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=192#comment-80</guid>
		<description>Watchmen was also a huge comic for me (I read it in high school).  I almost wrote my senior thesis on college on Alan Moore and Frank Miller, and though I never got it done I can confidently say that 1) they are both batshit insane and 2) they understand how to use the unique grammar of the medium. &lt;br&gt;&lt;br&gt; I have little confidence that Moore&#039;s work will come across in film, let alone in games.  (the track trecond on this is not so good. though it should be pointed out that film-- especially citizen Kane, fittingly enough-- played a huge role in the evolution of comics.  the idea of framing translates well)   The basic problem is that Watchmen isn&#039;t really about combat, and the characters are more interesting when they&#039;re talking to each other than when they&#039;re hitting each other.  &lt;br&gt;&lt;br&gt;p.s. nice photoshop work&lt;br&gt;&lt;br&gt;p.p.s. I think there is consumer demand for Ethan Frome&#039;s Xtreme Tobogganing.</description>
		<content:encoded><![CDATA[<p>Watchmen was also a huge comic for me (I read it in high school).  I almost wrote my senior thesis on college on Alan Moore and Frank Miller, and though I never got it done I can confidently say that 1) they are both batshit insane and 2) they understand how to use the unique grammar of the medium. </p>
<p> I have little confidence that Moore&#39;s work will come across in film, let alone in games.  (the track trecond on this is not so good. though it should be pointed out that film&#8211; especially citizen Kane, fittingly enough&#8211; played a huge role in the evolution of comics.  the idea of framing translates well)   The basic problem is that Watchmen isn&#39;t really about combat, and the characters are more interesting when they&#39;re talking to each other than when they&#39;re hitting each other.  </p>
<p>p.s. nice photoshop work</p>
<p>p.p.s. I think there is consumer demand for Ethan Frome&#39;s Xtreme Tobogganing.</p>
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