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	<title>Comments on: Top 5 for 2008:  Sweat The Small Stuff</title>
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	<description>Dot Com Dot Murder</description>
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		<title>By: thesimplicity</title>
		<link>http://www.zacharyreese.com/2008/12/top-5-for-2008/comment-page-1/#comment-98</link>
		<dc:creator>thesimplicity</dc:creator>
		<pubDate>Thu, 25 Dec 2008 10:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=231#comment-98</guid>
		<description>I&#039;m so glad you&#039;re giving it a try!&lt;br&gt;&lt;br&gt;Progress in Shiren is a bit different than the average game.  Think of it as sort of like a abstracted version of an 8-bit sidescroller.  It&#039;s all about knowing the enemy and your abilities.  After a few deaths you&#039;ll get a feel for the first set floors, so you can anticipate certain situations, like &quot;this enemy turns me into a riceball if I get close, so I should shoot him with arrows from a distance.&quot;  Fey&#039;s Puzzles (in the starting town) teach you the basics for effective play and also give you a free item, so it&#039;s good to spend some time there.  It&#039;s important to remember that the game never puts you in a situation that&#039;s impossible, but the best way to deal with some of those situations is not to encounter them at all.  There&#039;s no shame in running for the exit.&lt;br&gt;&lt;br&gt;Also, when you do certain things there are changes to the game world that persist even when you die.  You meet people and open up new areas that&#039;ll be a big help.  Finding good items and keeping them in your warehouse is important for good dungeon runs... there&#039;s a blacksmith by the second warehouse, so you can keep a weapon in there and upgrade it every time you come through without fear of losing it. &lt;br&gt;&lt;br&gt;Shiren is sort of like learning an instrument.  At first you have no idea what you&#039;re doing and it seems pointless.  But the more time you spend with it the easier it gets, and you begin to learn integral tricks and techniques... the whole &#039;language&#039; becomes clear to you.  At some point something in my mind clicked, to the tune of &quot;Woa, how have I never played a game like this before?&quot;  For the first month of play I couldn&#039;t get past floor eight, then I tilted my head a bit and realized I was approaching it wrong... after that, it was bliss.&lt;br&gt;&lt;br&gt;So, in a nutshell...&lt;br&gt;1.  Pay attention to the enemies and study their behavior.  Ever monster has a unique quality, and understanding that is the key to owning them.&lt;br&gt;2.  Use your items intelligently.  A lightning staff may seem useless when you pick it up, but it may also save your ass three floors later.&lt;br&gt;3.  Abuse your warehouses.  There are storehouse jars that can transport any item back to your original warehouse.  Also, if you have an identified item in a warehouse, that item will always be identified when you find it in the field.&lt;br&gt;4.  Don&#039;t be afraid to try stupid stuff, and don&#039;t horde your items.  There&#039;s no super-secret +7 Mystic Spear that you can only get once.  Everything is randomized, and you can find every item again if you need to.  If you think you&#039;re about to get fucked, try something crazy.  A learn through doing type of thing.&lt;br&gt;5.  Have fun.  That&#039;s a given, right?  It&#039;s not a long game, so when you die you lose maybe a couple hours of play.  Think of it like Contra rather than Final Fantasy.  Don&#039;t let it get frustrating.&lt;br&gt;&lt;br&gt;&lt;br&gt;If you ever get really stuck, there&#039;s a very in depth wiki that can help:  &lt;a href=&quot;http://shiren.wetpaint.com&quot; rel=&quot;nofollow&quot;&gt;shiren.wetpaint.com&lt;/a&gt;&lt;br&gt;They have a beginner&#039;s guide as well.  Good luck!</description>
		<content:encoded><![CDATA[<p>I&#39;m so glad you&#39;re giving it a try!</p>
<p>Progress in Shiren is a bit different than the average game.  Think of it as sort of like a abstracted version of an 8-bit sidescroller.  It&#39;s all about knowing the enemy and your abilities.  After a few deaths you&#39;ll get a feel for the first set floors, so you can anticipate certain situations, like &#8220;this enemy turns me into a riceball if I get close, so I should shoot him with arrows from a distance.&#8221;  Fey&#39;s Puzzles (in the starting town) teach you the basics for effective play and also give you a free item, so it&#39;s good to spend some time there.  It&#39;s important to remember that the game never puts you in a situation that&#39;s impossible, but the best way to deal with some of those situations is not to encounter them at all.  There&#39;s no shame in running for the exit.</p>
<p>Also, when you do certain things there are changes to the game world that persist even when you die.  You meet people and open up new areas that&#39;ll be a big help.  Finding good items and keeping them in your warehouse is important for good dungeon runs&#8230; there&#39;s a blacksmith by the second warehouse, so you can keep a weapon in there and upgrade it every time you come through without fear of losing it. </p>
<p>Shiren is sort of like learning an instrument.  At first you have no idea what you&#39;re doing and it seems pointless.  But the more time you spend with it the easier it gets, and you begin to learn integral tricks and techniques&#8230; the whole &#39;language&#39; becomes clear to you.  At some point something in my mind clicked, to the tune of &#8220;Woa, how have I never played a game like this before?&#8221;  For the first month of play I couldn&#39;t get past floor eight, then I tilted my head a bit and realized I was approaching it wrong&#8230; after that, it was bliss.</p>
<p>So, in a nutshell&#8230;<br />1.  Pay attention to the enemies and study their behavior.  Ever monster has a unique quality, and understanding that is the key to owning them.<br />2.  Use your items intelligently.  A lightning staff may seem useless when you pick it up, but it may also save your ass three floors later.<br />3.  Abuse your warehouses.  There are storehouse jars that can transport any item back to your original warehouse.  Also, if you have an identified item in a warehouse, that item will always be identified when you find it in the field.<br />4.  Don&#39;t be afraid to try stupid stuff, and don&#39;t horde your items.  There&#39;s no super-secret +7 Mystic Spear that you can only get once.  Everything is randomized, and you can find every item again if you need to.  If you think you&#39;re about to get fucked, try something crazy.  A learn through doing type of thing.<br />5.  Have fun.  That&#39;s a given, right?  It&#39;s not a long game, so when you die you lose maybe a couple hours of play.  Think of it like Contra rather than Final Fantasy.  Don&#39;t let it get frustrating.</p>
<p>If you ever get really stuck, there&#39;s a very in depth wiki that can help:  <a href="http://shiren.wetpaint.com" rel="nofollow">shiren.wetpaint.com</a><br />They have a beginner&#39;s guide as well.  Good luck!</p>
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		<title>By: Iroquois Pliskin</title>
		<link>http://www.zacharyreese.com/2008/12/top-5-for-2008/comment-page-1/#comment-97</link>
		<dc:creator>Iroquois Pliskin</dc:creator>
		<pubDate>Thu, 25 Dec 2008 06:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.zacharyreese.com/?p=231#comment-97</guid>
		<description>Hey, I&#039;ve been playing Shiren the Wanderer.  That game is totally fucked!  It seems mad arbitrary.  &lt;br&gt;&lt;br&gt;How is it that you get better at this game?  I mean, the constant threat of progress-annihilating death is kind of interesting but that shit is just ruthless.  The game is so damned novel to me at this point that I&#039;m liking it anyways.   Not for the masses.</description>
		<content:encoded><![CDATA[<p>Hey, I&#39;ve been playing Shiren the Wanderer.  That game is totally fucked!  It seems mad arbitrary.  </p>
<p>How is it that you get better at this game?  I mean, the constant threat of progress-annihilating death is kind of interesting but that shit is just ruthless.  The game is so damned novel to me at this point that I&#39;m liking it anyways.   Not for the masses.</p>
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