Where is the Leonard Part 6 of gaming?

I’m of the opinion that an emerging medium can prove it’s validity only when held up to the standards of similar works in more established mediums. A youth spent playing video games has convinced me that everything should be balanced, that things can be broken down clearly, that everything has a counterpart. Just as Bulbasaur is the grass-type Mudkip1, there is a clear, systematic link between works across any medium.  After all, why else would the SATs place such a huge emphasis on analogies? You are to me as we are to everything.

Because of this, I keep a massive spreadsheet tracking such connections, with colums for things like “movies,” “games” and “moku hanga“. I’m sure most of you do the same. There’s been a lot of noise lately over what should go in the “Lester Bangs” and “Citizen Kane” slots under the video game column. I figured I’d give you readers a little peek at my spreadsheet so we can finally lay the argument to rest.

mb3d_mediachart

Got it? Good. Since Lester Bangs is the Citizen Kane of people, it makes sense that Doom II, being the Citizen Kane of gaming, would also qualify as the gaming of Lester Bangs. I’m glad I could clear that up for everyone.

Funny thing: while pulling up the spreadsheet to take this screenshot, I realized that there was one glaring omission.  A gaping white hole, laughing at me, saying “Gamers will never experience a work comparable to me!  You may have your alpha, but there will be no omega!”  It’s true.  I stared at that spreadsheet for hours, racking my brain.  I even Google searched the Wikipedia articles on the Twitter feeds…. double dot commed.  I’m at a loss.  So my question for you, dear readers: where is the Leonard Part 6 of gaming?

If you’ve never seen Leonard Part 6, allow me to summarize: Bill Cosby plays former super spy Leonard Parker. He comes out of retirement to battle a demented vegetarian that has somehow trained harmless animals to kill in an effort to wipe humanity off the face of the earth. He eventually invades the secret world vegetarian headquarters and fends everyone off with a piece of steak. Then he flies away on an ostrich as everything explodes. Even though I haven’t experienced the movie since my parents brought a VHS copy home from the video store twenty years ago, I can recall all these scenes vividly. Sort of like the nightmares I have about Tienanmen Square2.

Leonard Part 6 set a new standard for for film. It was a disgusting, convoluted mess of an idea squeezed into a two hour Coca-Cola Commercial that people paid money to see. Produced by, story by and starring Bill Cosby, who was (up until the day Leonard Part 6 was released) considered a comedic legend3.

Leonard Part 6 taught me cynicism.

Right now, I approach games with a cheery disposition. “Wonderful until proven otherwise,” if you will. I see screenshots for a new title and salivate. But when I see a film, the minute I step foot into that theater I start looking at my watch. I roll my eyes at the coming attractions, sigh at every line of clunky dialog, flip off the end credits and trash talk the film during the entire ride home. Because I have seen Leonard Part 6. I have stared into the darkness and seen the eyes of the devil, and he has taught me to hate.  I’ve played Superman 64, widely regarded as the worst game ever made. I thought “Wow, I wish the developers had more time to polish this, because the core concept isn’t that bad.” There are good points to Superman 64.  There is nothing good about Leonard Part 6.

Cynicism amplifies the joy of discovery. We need to lower the bar.  Games will never be considered art until they’ve had a spectacular failure like this that completely degrades the industry as a whole, allowing beautiful works to truly stand out4.

The fact remains: without gaming’s Leonard Part 6, we will never have our Ghost Dad.

Also, Super Mario Galaxy is racist, there aren’t enough save points in You Have To Burn The Rope, Atari has abandoned the hardcore crowd and narrative gameplay biddily boop.

  1. Someone who has actually played Pokemon is going to rip me apart for that one.  Let if be known:  I have no idea what I’m talking about.  I just used that as an example because it’s a bit easier to relate to than ridiculous Final Fantasy spell names.  And its a much more pleasant mental image. []
  2. They involve Bomberman holding up his little pink paw to the tank, then getting crushed to death.  I’m not even joking. []
  3. Not to mention a damn fine dramatic actor. Check out I Spy on DVD and tell me it’s not awesome. []
  4. I’ve considered ET for the Atari 2600, but ruled it out due to it being an adaptation of an existing work.  We need something along the lines of Kojima teaming up with Clint Hocking to make Poop Till You Scoot: The Game. []

Comments to “Where is the Leonard Part 6 of gaming?


  • Lucas
    May 16th, 2009 01:35
    1

    Hmm. That is a challenge. What about “Daikatana”?

  • thesimplicity
    May 16th, 2009 06:17
    2

    Oooh… that's a good one. Daikatana had a major gaming celebrity behind it and we all expected greatness. The only problem is the game wasn't actually that terrible, just sort of mediocre after the massive ad campaign behind it and how hyped up it was by the gaming press. I mean, the setting was still interesting and it attempted a lot of cool ideas… it was just over ambitious and the tech wasn't advanced enough to handle it.

  • Jason Scott
    May 28th, 2009 13:52
    3

    I like a lot of your entries and subscribe to this excellent weblog; however I think this one's a tad weak. There have been, over time, multiple “Leonard Part 6″ types of games, games that you can't believe ever saw the light of day.

    Being a bit of a Psygnosis buff, I'll mention three:

    Cliffhanger (1994)
    Last Action Hero (1994)
    Zombieville (1998)

    Consider this quote from a newsgroup about the first two:

    “Cliffhanger was indeed an absolute abomination. However, we all got to go
    and see a preview of the film about two months before it was released here.
    :) Last Action Hero was a big problem. The main platform for the game was on
    the Mega-CD. The biggest problem was that the game was approved by Sony as a
    beat 'em up, but Arnie was going through his “I want to be nice” phase, and
    wouldn't let us have him being seen to incite violence. So we were left with
    a beat 'em up where you could only hit people if they had hit you first.
    Ridiculous. Consequently the game design kept getting changed to try to fit
    in these stupid clauses that were coming from Sony every week. In the end, a
    month or two before beta, we just shoved together the big mess that we had
    into some semblemce of a game. The Amiga version was then converted from
    that pile of crap, and even worse, the programmers were so crap (it was The
    Dome, who strangely enough did a very good job with Bob's Bad Day) that the
    Producer wouldn't give them proper bug reports because they would get too
    depressed about it!”

    As for the third, which a person who worked on the project alerted me to, it was released broken, that is, not actually functioning, and to a small european country for a few months, just to dump it out and claim it was “released”. Info on it:

    http://www.psygnosis.org/games/zombieville/

    There have been, I am sure, dozens of these games that would fulfill your criteria – it's just that movies naturally blanket the planet with marketing and lodge those creations into the mass culture. Games not so much.

  • thesimplicity
    May 28th, 2009 16:22
    4

    You bring up some good points! I've never heard of Zombieville, but that link makes me want to track it down just to experience it.

    Actually, reading through that link has me thinking… if a game is released broken, is anyone really experiencing a bad game? Think about it in film terms… that'd be like the print catching fire during the title roll. Terrible situation, but does that make it a bad film? It's really interesting to think about how much of a game's experience relies on flawless technical transparency. If I installed a broken game on my system and couldn't play it, part of me would wonder what good elements I was missing rather than chalking it up as a loss.

    Last Action Hero and Cliffhanger… well, they're based on movies. I think I've come to accept that any adaptation can't be judged on the same level as original IP, for precisely the reasons mentioned in that newsgroup post. Changes are going to be dictated by the studios and developers must be forced to adapt. How can anyone be expected to work like that? It's disgraceful.

    There are a lot of very, very bad games out there, but I personally haven't experienced anything on the level of Leonard Part 6… something that completely breaks your heart and makes you distrust the medium.

  • thenewguy
    October 13th, 2009 14:55
    5

    Master Of Orion 3.
    Period.
    After the wonder of the first two and the wait for the third, it really was that bad.

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