Alone in the Wait It’s Actually Going To Be Good?
Friday, May 23rd, 2008Let me tell you something, scornful readers: I am excited by the prospect of a new Alone in the Dark game. But to explain why, we have to go back to the beginning… way, way back to twenty minutes ago when I read this article on the game.

You see, the last game I finished was Resident Evil 4, about six months ago. I mean “finished” in the sense that the story was brought to a conclusion. The thing is that the game came out in 2005. The only reason I actually completed it was because the gameplay was so fucking fantastic (and the controls on the Wii edition so easy to readjust to) that it was quite easy to jump back in to after a long hiatus. The fact that the story was practically non-existent also helped; the only plot point I really needed to remember when playing the game was “shoot zombies.” Most games I’ll play for a while, get distracted by real life, and then struggle with finding an entry point.
Final Fantasy XII was disastrous in this regard. I loved the pseudo-real time battle system and the interesting license board, but the time commitment was something I just could not deal with. After putting the game down for a few weeks, I’d return to it and be completely lost. Most of the time I’d be in the middle of a side quest or puzzle and just have no idea what I was supposed to do. Following an FAQ/walkthrough wouldn’t help, mainly because those types of things written by people who do nothing other than immerse themselves in the world of a single title and commit every detail to memory.
How am I supposed to make sense of that when I haven’t touched the game in a month? Even if I skipped the side quests and just tried to further the story I’d still be lost, thanks to Final Fantasy’s trademark convoluted narratives. This one’s even worse because it’s about politics. I guess the average fanboy is all grown up now and wants to argue on the internet about what really matters… military conflicts in the fictional land of Ivalice. And, uh, crystals and magical swords. Or something.
I think that Lost: Via Domus handles this problem quite well. Whenever you load a save game it presents a “Previously on Lost” montage of everything that happened up to that point. That’d be great if there was any reason to actually play the game. As it stands now the only engaging elements are the bizarre character animations and the lovely voice acting supplied by what must be Alberta’s best community theater.

I could go on, but I’ll save that for another day. I’m sure I can wring several posts out of how terrible it is.
The new Alone in the Dark title includes a similar catch-up feature but takes it several steps further. The game is divided into episodes, and each episode into chapters. When you initially start the game, all of this will be available for you to shuffle through. Want to fight the last boss immediately, then play through the rest of the game? Go for it! This is pure genius. If I’m stuck on some sort of, uh, wooden chair physics puzzle or whatever, I can just skip that chapter and go on to the next one. Maybe being presented with a story summary when I fire up the game for the first time in months may not be enough. But I can rewind to the last clearly presented goal or fast-forward to the next event that catches my eye. Why can’t more games do this? I’m going to buy it just because the developers have the balls to try something different.
More importantly, I’ll buy it because there’s a strong chance that I’ll actually finish the game. I miss the sense of closure I get from watching one-dimensional characters rescue anatomically improbable females after conquering an ambiguous, underdeveloped evil. Why is it that I can read Nabakov in a day but this shit takes months to come to a climax? And you wonder why people think video games are inherently inferior to other mediums! But back on topic: I wouldn’t be inclined to buy Alone in the Dark 2: Alonercaust if I hadn’t finished the first game. By being able to skip through and just see the story sections in Alone in the Dark, you can pretty much guarantee that I’m going to buy the sequel. If the gameplay isn’t terribly flawed and frustrating, that is.
Which, surprisingly, it doesn’t look to be.
What we’ve got here is a classic sense of immersive mechanics. I marveled at the way Goldeneye on the N64 presented the pause menu as James Bonds’ crazy ass watch, but in order for the watch GUI to fill the screen (given that it’s a first person perspective) James Bond would have to be mashing it against his eyeball. In a simple FPS this is excusable, but for a survival horror game nothing takes you out of the zone like spending twenty minutes fiddling around the inventory screen while that thing that’s about to dismember you remains frozen in time. So here’s Alone in the Dark’s inventory screen…

It’s like Orcs and Elves, only you don’t have to play Orcs and Elves to get it. If it doesn’t fit in your coat, you’re not going to hang on to it. And, more importantly, if you spend too long admiring the player character’s abs you can bet that you’ll end up gored. This stands in stark contrast to the rather polite monsters in Resident Evil 4, which wait patiently as Leon recovers the best weapon for the task at hand from his attache case. Which brings me to another great feature: first aid spray.

When you select the first aid spray, you’ll be shown specific injuries that need to be treated. It’s no longer an instant cure-all. That’s pretty badass. The idea of modern games presenting these hyper-realistic physics and AI but having your character be healed by walking over a medpack or an apple has always seemed somewhat odd. Whether or not having inventory and injury systems like this will make Alone in the Dark more fun or just tedious in it’s realism remains to be seen, but I’m excited to try it nonetheless.
I thought I loved you, Leon Kennedy. But this new boy… what’s his name again? Barnaby McCarnby? He’s saying all the right things to me. He may not have the cool gloves and jacket, but I like his swagger. When he’s close to death he doesn’t just walk a little slower. This kid bleeds, Leon. Remember blood? You bled in a cut scene once. And there was a comical fountain when that chainsaw dude decapitated you after that poorly timed reload. But it wasn’t enough for me. If you’re going to strive for realism, I need you to go all the way. I need–
Okay, forget it; this is just weird. Alone in the Dark still looks awesome, though.





