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	<title>Zachary Reese &#187; One Year Later</title>
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		<title>Metroid Prime 3: Corruption, One Year Later</title>
		<link>http://www.zacharyreese.com/2008/08/oyl-metroid-prime-3-corruption/</link>
		<comments>http://www.zacharyreese.com/2008/08/oyl-metroid-prime-3-corruption/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 00:16:18 +0000</pubDate>
		<dc:creator>Zachary</dc:creator>
				<category><![CDATA[One Year Later]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[super metroid]]></category>

		<guid isPermaLink="false">http://www.zacharyreese.com/?p=57</guid>
		<description><![CDATA[The Following Article Contains Spoilers for Metroid Prime 3: Corruption This may not be the most objective play summary, as I am a die hard Super Metroid fan. It is, without a doubt, the game that has had the biggest impact on me and I consider it one of my favorite titles. Most of why [...]]]></description>
			<content:encoded><![CDATA[<div class="spoilerwarn" style="text-align: center;">The Following Article Contains Spoilers for Metroid Prime 3: Corruption</div>
<p style="text-align: center;"><img class="alignnone size-full wp-image-60 aligncenter" title="mp3c_0" src="http://www.zacharyreese.com/wp-content/uploads/2008/09/mp3c_0.jpg" alt="OMG, so badass" width="500" height="315" /></p>
<p>This may not be the most objective play summary, as I am a die hard Super Metroid fan.  It is, without a doubt, the game that has had the biggest impact on me and I consider it one of my favorite titles.  Most of why I adore Super Metroid is the amount of time I spent with the original Metroid title.  I played it so much as a child that every element is permanently embedded within me; at a moments notice I can provide you with any password or weapon location you desire.  And I mean that in an absolute literal sense.  That shit is in my brain for good and it&#8217;s not coming out.</p>
<p>Super Metroid is not a remake of the original game, it&#8217;s a new title that happens to take place in the same environment.  This, to me, is absolutely thrilling.  Bounty hunter Samus Aran revisits a planet she&#8217;s conquered in the past, armed with new abilities, ready to fully re-explore .  After spending so long memorizing passages and drawing my own maps in the first title, Super Metroid comes along and says &#8220;there are secrets here you could never imagine!&#8221;  I mean&#8230; there was a missile expansion right under Mother Brain&#8217;s tank that whole time?  That&#8217;s mind blowing!  That&#8217;s like finding a frickin&#8217; hidden block in World 1-1 of Super Mario Bros twenty years after you&#8217;ve mastered it.  It was there but you never knew to look.</p>
<p>I am speaking, of course, in the sense of the game&#8217;s world.  The hidden secrets of Super Metroid do not actually exist in the original Metroid.  That&#8217;s because they&#8217;re the secrets of Super Metroid alone, imagined for the purpose of making a well explored environment fresh again.  For you fancy college boys, this is probably the best example of <em>ostranenie</em>, or defamiliarization, that you&#8217;ll see in a self-contained game world.  Approaching this game as a veteran Metroid player will only heighten the feelings of alienation, as everything familiar in the environment has been repurposed with different intentions.</p>
<p>The actual story for the Metoid series &#8212; as in the thing printed at the beginning of the manual, the motivation that&#8217;s supposed to propel you through the game &#8212; is the chink in Samus&#8217; armor.  There&#8217;s a Galactic Federation, some Space Pirates, a giant brain in a jar and everyone takes their moon vitamins using a cosmic calendar.  It&#8217;s uninspired science fiction at best.  Can&#8217;t win them all, I suppose.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-58 aligncenter" title="mp3c_2" src="http://www.zacharyreese.com/wp-content/uploads/2008/09/mp3c_2.jpg" alt="The Louise Michel of Gaming" width="500" height="175" /></p>
<p>I didn&#8217;t pick up Metroid Prime 3: Corruption during it&#8217;s initial release because I wanted to finish the prior two titles first.  I gave up that goal rather quickly due to numerous occurences of endgame bullshit (seriously&#8230; twelve artifacts?).   I grabbed Corruption a few months after launch for twenty five dollars at Gamestop.  I was originally going to hang onto it for a bit, but after a weekend spent replaying Metroid Fusion I suddenly got the fever and had to try it.</p>
<p>I&#8217;ll say this:  Corruption, like all previous Metroid games, totally nails the atmosphere.  The introductory audio and motion graphics conjure a sense of alienation and dread.  Very nice presentation.  The game begins with some sort of&#8230; incident?  I&#8217;m not sure, something about a shadow version of Samus breaking out of a space egg.  Like I said, I never finished the other Metroid Prime titles.  After that, the player is docking a space ship on a much bigger space ship, then doing the various warmup exercises that are expected from the first hour of a single-player adventure.</p>
<p>It could be possible that I enjoyed this game more than previous entries just because it&#8217;s a Wii title.  I&#8217;m not a fan of first person shooters due to their reliance on twitch reflexes, but I felt very comfortable using a Wiimote to aim and strafing with the nunchuka.  Maybe it&#8217;s just a carryover from my PC gaming past, but it felt wonderful to explore this world without being confined to two analog sticks&#8230; to the point where I wondered &#8220;why doesn&#8217;t every console have IR pointing built in?&#8221;</p>
<p>I kept on, taking extended breaks.  Sometimes I&#8217;d play for six hours on a Saturday, then not touch it for six weeks.  It&#8217;s remarkably easy to get back into due to the objective briefings that pop up every time the player loads a saved game.   More games really need to have such a feature (I&#8217;m lookin&#8217; at you, RPGs).  Nothing is more infuriating than having to spend hours trying to figure what&#8217;s going on in a game after a lengthy hiatus.</p>
<p>The game only began to get frustrating when I neared completion.  There were a few energy tanks or ship missile expansions (do those even do anything?) that I wasn&#8217;t sure where to find.  Trying to track them down was getting tedious, something the game was fully prepared for.  While exploring the sky world I inadvertently launched a bunch of surveillance satellites, which returned&#8230; the locations of the missing pickups I was seeking!  Smart move, game.  Open world experiences such as Grand Theft Auto or Crackdown would really benefit from a similar system; maybe when the player has collected 90% of the hidden packages or glowing orbs the game could offer a bump in the right direction.  Nothing pisses me off more than having to follow a map I got off of GameFAQs that was drawn by some eight year old just to find one last piece of loot.  Maybe I should blame my completionist nature more than the game developers.</p>
<p>&lt;B&gt;Sidenote&lt;/B&gt;:  is the term &lt;I&gt;completionist&lt;/I&gt; exclusive to gaming?  Because I hear it used constantly even though the word itself seems to defy the rules of the english language.  Maybe it&#8217;s some sort of psychological label?  There was a period of time in the 80s when psychotherapy buzzwords outnumbered the citizens of Earth, despite the fact that most of them were nonsensical Luntzspeak.  Seriously, &#8220;co-dependant self-actualization?&#8221;  That&#8217;s, like, twelve different things in four words.  As an aside, please consult <a href="http://www.ehow.com/how_2195803_be-gamer-completionist.html">this guide to being a gamer completionist</a> from the always hilarious eHow if you seek further information.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-59 aligncenter" title="mp3c_1" src="http://www.zacharyreese.com/wp-content/uploads/2008/09/mp3c_1.jpg" alt="hay guys" width="411" height="138" /></p>
<p>That defamiliarization effect I mentioned above for Super Metroid&#8230; that partially carries over to Metroid Prime 3.  Except whereas Super Metroid utilized the environment of Metroid, Metroid Prime 3 borrows the central conflict.  I have to admit that I was more than a few hours into the game when I realized that the &#8220;organic processing unit&#8221; the characters were constantly referring to was indeed the primary antagonist from my beloved Super Metroid.  It&#8217;s refreshing that the writers made an effort to fit in all the uninspired story elements from the earlier games.  Mother Brain, a giant brain in a jar, is explained away as something called an Aurora Unit, basically a giant networked CPU for each planet in the Galactic Federation.  Rather than just existing as a mandatory narration, all this stuff is told through &#8216;<a href="http://www.gamefaqs.com/console/wii/file/928517/50012">lore</a>&#8216; that the player can access if they throughly explore the various areas.</p>
<blockquote><p>It was approximately five months ago that our systems detected a meteor-like<br />
object collide with a planet in a nearby galaxy.  The impact was followed by<br />
a spreading corruption, identical to the one we saw devour our creators&#8217;<br />
planet.  More so than ever, we were determined to aid the Aurora and discover<br />
the source of these objects.  Months passed before we could uncover its<br />
origin&#8211;it had come through a wormhole from an incredibly distant planet.  We<br />
studied this link between the tear in space and the location it was connected<br />
to.  As we delved deeper it became clear to us that this was the mysterious<br />
planet the Chozo Searcher had been seeking.  The living planet was<br />
aggressively attacking other worlds, hurtling parts of itself across the<br />
cosmos like missiles.  We had finally discovered the source of these corrupted<br />
meteors.</p>
<p>It was about one month ago that we made our revelation, but all attempts at<br />
transmitting the critical data to the Federation were unsuccessful.  It<br />
appeared that the Aurora Unit had become disabled.  We tried desperately to<br />
restore the Aurora, but it had been corrupted by an unknown virus.  Our only<br />
means of communication with the Federation were severed.</p></blockquote>
<p>That, to me, is interesting.  Maybe only because it takes the elements of Metroid I adored as a geeky child and turns it into something that&#8217;s modestly engaging to a geeky adult.</p>
<p>It took me almost six months, but I did finish the game.  To sum things up: the mechanics work well, the story is effective and everything about it is consistently engaging.  Even with my Metroid fanboyism removed, I enjoyed it and still reflect on it as a positive experience a full year later.</p>
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