I needed to come up with a ton of “harsh, youthy” soundtracks to 30-second ads for a big grant project I’m working on. These were rejected for not being abrasive enough. What I ended up going with was essentially a feedback loop with tons of distortion swells. It’s so easy it almost feels like cheating, but if it works there’s no shame in easy.
I’ve been playing with Atomic, which is a new web-based UI prototyping tool. Made this little animation in about an hour. Sort of a neat tool, aside from only offering a month-to-month subscription plan instead of a flat license fee. It’s actually a lot like Macromedia Director, if you can remember that far back. The only supported elements are circles, rectangles, lines and text, so it was a fun experiment to build characters using just those building blocks.
Little animation from a long video I’m working on about YouTube. I rarely get to work on actual motion graphics anymore now that I’m more of a manager, but, man… I love animation. It’s so rewarding to toil over these little keyframes and see everything come together in a big way. Not sure if this video will ever be released for public consumption, but it’s full of fun stuff like this.
These are concepts for invites to my daughter’s first birthday party. I thought it would be cool to visualize how she must see adults, since her biggest priority seems to be doing big people stuff like grabbing cellphones and putting her hands in cups of coffee. My partner’s reaction to the concept was “Why can’t you just make a normal invitation? Just once.”
I don’t know why, but swarms of people are buying this print-on-demand Jade Helm shirt I made. I make $0.05 off of every sale, so as soon as everyone in the United States orders one I’ll be able to retire.