Electronic Gaming Monthly: The Game of Life

I can most certainly remember the first issue of Electronic Gaming Monthly I had purchased. And, unfortunately, I can remember the last.

The first was in September of 1989.  I remember it well, because I bought it with some of the allowance money I had saved up over the summer so I could show it off to all the kids at school during our first week back.  When I was a kid, game magazines were status symbols.   The kid with the latest issue of Nintendo Power was everyone’s best friend.  That kid was the informant, the person you went to when you needed a cheat code or when your mom would only get you one new game for your birthday and you needed opinions.

In 1989, magazines were not given a quick once-over and tossed aside as they are today.  They were systematically consumed.  There were rituals involved.  Each word and image had meaning, each word and image had to be absorbed.  This was before the internet, so every turn of the page was something new.  “Oh my God!  Battletoads!  What the hell is a Battletoad?”  It was awesome.

My first EGM issue had Fabio on the cover.  Seriously.  It was some promo image for the Wizards & Warriors sequel.  In 1989, these things were okay to to put on the cover of a game magazine.  I didn’t really think about the cover when I bought it.  It’s a magazine about gaming!  I just wanted to be cool, and that magazine was my ticket to the top.

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Well, guess what:  kids may care about gaming magazines, but they care about their perceived sexuality even more.  “Dude, is that Fabio?  Gay!  I’m not reading that.  Get out of here, lard ass.”  Oh, I should mentioned that everyone called me “lard ass.”  Because I was fat.

Children can be so cruel!  How the hell did little kids even know who Fabio was?  I guess it’s just one of those things that everyone is aware of, like orange juice or death.  My copy of EGM and I were rejected by my peers.   That jerk Mark Schlosser down the street had a subscription to Nintendo Power, so they didn’t even need me.

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It didn’t matter.  Fabio’s frightening scowl kept me company.  I stayed up late studying previews for Double Dragon 2 and analyzing the review for Friday the 13th (which was even panned back then, if I recall correctly).  My little brother, Maxwell, wasn’t old enough to read yet, so I had to vocalize the reviews for him.  “This game is packed with hidden surprises, special options and much more!”  That sounds like something I would say.  He would normally reply with “well, I guess I should buy that game” as if he had the money to buy games.  He was, like, two years old.  Now he works at the deli section of a supermarket and spends all his money on drugs.

My last issue of Electronic Gaming Monthly was the January 2009 issue.  It had Hugh Jackman on the cover.  That’s worse than Fabio, right?  I don’t think it matters… today’s child gets his gaming fix from Kotaku, not EGM.  The coolest kid on the playground is the one that can show you how to get porn on your PSP.  Modern six year olds are too busy having babies and doing meth to worry about old media.  Times have changed!  Which is why I’m going to miss EGM.

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EGM has gone downhill a bit during it’s lifetime, but it was still something I enjoyed.  Not just because I love print media, but because of all the memories from my childhood.  Part of why I play video games is because I miss being a child.  Things were clear and simple; I didn’t have to worry about student loans or where I was going to live or what that lump is.  I just had to worry finishing Metroid quickly enough to see Samus without her helmet.  So when EGM shuts it’s doors a month shy of their 20th anniversay and everyone is laid off in the shittiest way possible, it hurts.  It’s like a segment of my childhood disappeared, replaced by the uncomfortable feeling that accompanies adulthood.  I hope all those people can find jobs.

The worst part of this is that Game Informer now has no competition in North America.  What a shitty publication.  Someone needs to ressurect the Gamer’s Quarter.

Top 5 for 2008: Sweat The Small Stuff

The dance is as follows: make a blog post about your top games, then wait for a legion of fanboys to try and peg your console bias or dismiss your worth as a human being because Game X isn’t on the list. This is a requirement for anyone who has a blog and plays video games. It’s a good way to increase your readership… in weird kind of way. Sort of like how shooting Ronald Regan is a good way to get a girlfriend.

There are, of course, excuses to be made as to why certain games are not on this list.  I had issues with Braid, found LittleBigPlanet boring, and have refrained from providing in depth commentary on Grand Theft Auto IV due to fear of ostracism. Other games such as Dead Space, Fable II, Fallout 3, Metal Gear Solid IV and Cabela’s Big Game Hunter I haven’t played at all due to lack of funds. The whole idea behind a definitive “best games” list is somewhat flawed because no individual can play every game from a given calendar year and manage evaluate them all. We rely on filtering services: the best games of what we have been told are the best games, or the best games that we were to access on chance. Same with any other medium. And now, with the world collapsing, being able to afford even a fraction of the big games is becoming quite difficult. “Best Video Games Of 2009″ may end up being replaced by “Best Games That Can Be Played At Your Walmart Parking Lot Campsite Using An Incomplete Deck Of Cards For 2009.”

Comparing my top games of 2008 with those of more reputable media outlets (and even the ultimate authority on such things), the truth becomes clear: I must hate video games. How could GTA IV not be the best game ever made? I’m not a real gamer. I might not even be a real person because of this! I’m probably part of an alternate reality game for some upcoming casual title.  Which would be awesome, because then I’d get a paycheck out of this.

So, I present to you the only list you will ever need (from this particular individual on this particular subject at this particular moment).

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5. PixelJunk Eden (PSN)

I ran my mouth on this one already (even awarding it the coveted Cute Baby Seal grade in my Zoo Review) and it’s still a wonderful game. The goals are clear, the mechanics are simple and the presentation is arresting. PixelJunk Eden is the perfect distraction when you need to kill twenty minutes, but becomes damn near enlightening when other players join in for a night of Spectra hunting. This is what I want my console gaming experiences to be like.

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4. The World Ends With You (DS)

Surprise, suckers! A roleplaying game came out of Japan featuring original ideas. Not only that, it was published by–brace yourself!–Square-Enix. The World Ends With You does so many things right that it’s easy to overlook some minor flaws. Yes, the protagonist is still annoying and could impale a moai with his hair. But there’s a difficulty slider! And dual-screen combat! And digestion mechanics! Someone at Square-Enix probably got fired for this one, because they somehow released a game that’s flexible and enjoyable. There’s a lot of great ideas here that RPG developers should take note of. If you’re somehow unfamiliar with The World Ends With You, just go to your favorite gaming blog and look at the entries for the month of May to find more information… I’m sure everyone on the planet has raved about this game by now.

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3. Boom Blox (Wii)

For about two months prior to the release of this game I walked around the house screaming “BOOOOOOOOOOOOOOM BLOOOOOOOX!” to whomever would listen (confused dachshunds, mainly).The premise alone was enough to get me excited… use the Wii remote to throw virtual balls at virtual blocks. How could that be bad? Answer: it can’t. Simplicity wins again. The visceral thrill of such an act is enough to transform anyone into a wide-eyed child. If Wii Sports is a gateway drug to gaming, Boom Blox is meth-infused supercool dipped in formaldehyde. Except, uh, it probably wouldn’t kill you. Maybe if you smoked the physical disc… I’m sure some sort of deadly dioxin would be release from the plastic as it melted. So don’t do that. I need to make a conscious effort to stay away from analogies in the future.

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2. Mystery Dungeon: Shiren the Wanderer (DS)

This would have been at the top of my list if it weren’t a port of an ancient SNES title. I love Shiren and I’ve written a bit about it in the past. This game is the perfection of a genre (the genre being graphical roguelike); I can’t recommend it enough. If you’re not familiar with roguelikes, Shiren the Wanderer is a wonderful introduction. It’s brutally difficult, as it should be, but contains enough progression to keep your attempts from feeling futile. However, a lot of critics weren’t willing to accept a game that didn’t conform to their expectations; i.e., wasn’t just another JRPG. That’s a shame, because Shiren completely tanked in the US. Japan just got a sequel, and now Sega has no plans to localize it due to poor sales. You can now find Shiren for about ten dollars used, so, please, I urge you: give it a try.

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1. Professor Layton and the Curious Village (DS)

I did not expect this. Professor Layton looked intriguing at best prior to its release. Then I actually tried it and lost ten days to a blur of whimsical mental exercise. There are puzzles in the game, and those puzzles are great. There’s a story in the game, and that story is interesting. So you have great puzzles and an interesting story. That’s good enough for most games, right? Professor Layton takes it to the next level by actually integrating the two, so that the core of the story revolves around why every douchebag in the village presents the player with a brain teaser. That’s the key here: integration. Every element of the title feels so considered, from the music to the setting to the joyful art style. It feels cohesive and complete. And it’s not above making the player feel a bit stupid. So plus one for having some balls.

Looking at this list, it’s quite apparent that I’m some sort of crazed radical that can’t play by the rules. My rampant disregard for overproduced disc-based games is probably going to get me killed (when I’m just two days away from gaming retirement, no less). MTV Multiplayer’s Stephen Totilo posed the question “Can a small game be game of the year?” I don’t know why any game should be excluded from such a category… if it’s good, it’s good. I think 2008 was a wonderful year for gaming because of the small games. While gamers may have been disappointed by the franchises and cash cows that normally receive all the critical accolades, more concentrated efforts have captured my heart. True joy can be experienced while on a coffee break. Game of the year should not mean “best M-rated single player game”… it should mean “game of the year.”

Annotated Honorable Mentions: Burnout Paradise (too unexplored),  Korg DS-10 (too useful), Final Fantasy Fables: Chocobo’s Dungeon (too Final Fantasy), Blast Works: Build, Trade & Destroy (too expressive), Wii Fit (too big for the controller basket), Baroque (too creepy), Culdcept Saga (too broken), Art Styles: Orbient (too remade), Lost Winds (too short), Mystery Case Files: MillionHeir (too already-on-my-PC), LOL (too underrated), Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness (too much of a mouthful), Mortal Kombat vs. DC Universe (too Mortal Kombat), Persona 4 (too new) and Wipeout HD (too seizurey).

The Spike VGAs Make Me Hate Gaming

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Because, you know, I can be quite imprudent when it comes to these things.

I didn’t really have anything to do last night, so I figured I would watch the fourth annual Spike TV Video Game Awards. Unlike the Oscars, which are voted on by members of the Academy of Motion Picture Arts and Sciences, the VGA winners are chosen by an undisclosed panel which may or may not be the Gamestop board of directors. I found the show to be incredibly eye opening, so I figured I’d share some highlights with everyone.

1. The Atrocious Opening Musical Number. I wish there was a video I could link to for this. Jack Black and some other obese gentlemen defend themselves against reading, exercise and healthy relationships. Everyone is clad in underwear and stained white t-shirts, the devil is repelled by an ejaculation of sparks and flames, and the narrative of GTA IV is suggested to be comparable to actual literature. I’m so glad all of this was crammed into the first few minutes of the show: the curious television viewer could confirm their theories of gamer culture and switch back to CSI Miami reruns without missing anything.

2. Two Hours Worth Of Objectification. The opening set the tone for the rest of the evening: Wii Fit is what you buy your girlfriend so she can have “a sweet ass,” and females only exist to prevent men from doing the things they enjoy. Categories were announced with camera fly-throughs between the legs of a woman wearing a shiny one-piece body suit (more like a half-piece, really). Awards were presented by what could be considered literal feminine objects lowered by wire onto the stage; they were completely silent, covered in silver body paint and decorated as trophies themselves. It’s amazing to think that this is somehow a step up from the proceedings of the previous year. Spike TV seems to be unaware that video games are played by people other than adolescent males on the verge of transitioning into a career in serial murder. Guess what: not only do women play games, but so do men who are capable of respecting women. Crazy concept. I half expected a montage highlighting the working girls of Liberty City.

3. Jack Black Having Intercourse With Game Consoles.
I suppose there were elements of this segment that were reasonably amusing, but the premise didn’t seem to make much sense. While fornicating with an Xbox 360 and a PS3, a Wii caught him in the act. The Wii was indicated to represent his wife and an onlooking DS Lite his son. I suppose the consoles were symbolic of their primary audience? Using logic like that, he would have been having sex with a foul-mouthed 14 year old boy and someone’s introverted technophile uncle.

4. Confirmation On The Watchmen Game Regarding Quality. Yeah, that world premiere trailer was something, alright. Gamestop is probably quite sad that they couldn’t add a “PREORDER NOW!” blurb at the end of the trailer due to it being digitally distributed. Now our economy will never recover.

5. Sorrow Is Fueled By Dew. I’m not sure how “Independent Game” and “Sponsored By Mountain Dew” ended up in the same sentence.

6. Mike Tyson.
The parental advisory warning at the beginning of the show did not mention his appearance.

7. The Big Name In The Game.
There’s an award that goes to the biggest celebrity who did voice work in a video game this year. This is unrelated to “Best Vocal Performance.” Ridiculous in and of itself, but how does Jenny McCarthy win over Dame Judi Dench? Next year I hope to see a category called “Biggest Residual Paycheck.”

8. Realizing That These Awards Are All Bullshit. The majority of awards were presented in a thirty second montage before a commercial break. So we get an extended musical number by LL Cool J to introduce a world premiere trailer featuring no actual gameplay, but the awards themselves get relegated to a speedy voice over announcement? Here’s the deal, Spike: I’ll start taking this stuff seriously when you do. The fact that awards were given out based on hype rather than merit didn’t help, either.

9. Having To Watch This To See Tim Schafer. I suppose there is one thing Spike TV understands about gamers: we are foolish fanboys who will put up with anything just to see even a sliver of information on a new title. I’m still not clear on if Brutal Legend will be any good, but I got to see a brief trailer introduced by Tim Schafer himself. I should probably go out and buy some Mountain Dew to support the game.

10. Being Bothered Enough To Write A Blog Entry. I am only contributing to the problem. I need to get a hobby to distract me from my hobby.